The only Tardis on the market designed to work flawlessly with HitFilms Render Engine
The included shaders/textures help you define what environment you’re in whether it’s raining and the wood is wet, battle scared, weathered/warn to the basic clean Tardis blue.
Want to see more? check the gallery HERE
This was a fun project, not quite the usual work! Source is a fairly old game engine now but holds nostalgia when digging into the archives to find HalfLife Assets! among others, I took the map from Counter Strike – Global Offensive (De_Dust 2) and converted the map to be wavefront compatible ready for HitFilm to work some magic 😀
Alembic animation files can be imported from your favorite software into HitFilm to create highly polished animated graphic design elements. Tony from NXVisual Studio dives into 3DS Max and HitFilm Pro 2017 this week to show you just how easy it can be!
The clock is ticking
It’s finally over!
But does this mean you can’t sign up? of course you can! we had a lot of people join and we narrowed it down for the beta pool to have the first site testers! those who are testers will have something that merit them now and in the near future, This will be announced at a later date by Xander himself so keep an eye out for an Email 😉
If you are here because of the promotional youtube video it’s not too late, you can still sign up! Right now the site is undergoing critical testing, products are being uploaded and any issues are being addressed, We have worked extensively into ridiculous hours to polish up and rid of any bugs for V3.0.
What happens next?